

package taberion;

import java.util.ListResourceBundle;

public class TBundle extends ListResourceBundle{
   static final Object[][] contents =
   {


       {"WindowTitle",          "Welcome to the Matrix Editor."},

       // The different data types
       {"String",               "String"},
       {"Integer",              "Integer"},
       {"FloatingPoint",        "Floating Point"},

       // Other stuff
       {"ReturnMatrix",         "Return matrix to MuPAD"},
       {"AbortEdit",            "Abort editing"},
       {"PickColor",            "Pick a color"},
       {"OnePoint",             "One Point per Cell"},
       {"FitToWindow",          "Fit to window"},
       {"Columns",              "Columns"},
       {"Rows",                 "Rows"},
       {"Min",                  "Min"},
       {"Max",                  "Max"},
       {"NameTheMatrix",        "Name your current Matrix:"},
       {"StoreTheMatrix",       "Store Matrix"},
       {"TableToImage",         "Table->Image"},
       {"ImageToTable",         "Image->Table"},

       //Game Menu
       {"Matrix",               "Matrix"},
       {"NewMatrix",            "New Matrix"},
       {"SaveMatrix",           "Save Matrix"},
       {"LoadMatrix",           "Load Matrix"},
       {"StoreMatrix",          "Store Matrix"},
       {"RestoreMatrix",        "Restore Matrix"},
       {"TransposeMatrix",      "Transpose Matrix"},
       {"Options",              "Options"},
       {"Ceiling",              "Round to Ceiling"},
       {"Floor",                "Round to Floor"},
       {"Round",                "Round Half Up"},

       {"Empty",                "Empty"},
       {"Exit",                 "Exit"},

       //Menu item View
       {"View",                 "View"},
       {"ShowMathFrame",        "Matrix Calculation"},


       //Help Menu with Subitems
       {"Help",                 "Help"},
       {"Introduction",         "Introduction..."},
       {"About",                "About Matrix Editor..."},

       //Possible Loss of Precision Dialog
       {"Proceed?",             "Changing the content type of the table\n"+
                                " may cause loss of informations / precision!\n" +
                                "Do you want to proceed?"},
       {"LossOfPrecTitle",      "Possible Loss of Precision"},

       //Different Dimension in Stored Matrix
       {"DiffDimension",        "The saved matrix has different dimensions\n"+
                                " than your current matrix!\n" +
                                "Do you still want to load the stored matrix?"},
       {"DiffDimTitle",         "Different Dimension in Stored Matrix"}

   };

   public Object[][] getContents()
   {
       return contents;
   }
}